Virtual Reality (VR) is quickly becoming a mainstream technology, not just for consumers, but businesses and educational facilities too. In recent years, as devices and software in the VR space have grown more accessible, we’ve begun to discover a host of effective use cases for immersive experiences.
One of the most compelling ways to leverage VR, is as a tool for training and education. Studies show that immersion can improve learning outcomes in almost any scenario.
In fact, according to one PWC report, 40% of VR learners said they were more confident about using their new skills after practicing them in VR.
Additionally, learners in VR environments were up to 4 times more focused, and 3.75 times more emotionally connected to the educational content. Discoveries like these are inspiring countless developers and innovators to produce exciting new solutions for VR education. Here are just some of the top VR education applications worth exploring this year.
ARuVR is on the cutting edge of the VR Education space. The company provides other businesses with the tools they need to build their own immersive training experiences in augmented and virtual reality, without the need to hire coding experts. The award-winning brand is responsible for the world’s first enterprise-grade, end-to-end platform for extended reality (XR) innovation, designed specifically for people who don’t have extensive XR knowledge.
Within the ARuVR ecosystem, companies can find a comprehensive XR authoring system, real-time session controls, and live streaming tools, all intended to bring people together with truly powerful and immersive educational experiences. All of the components of the ARuVR environment work together to empower every company or educational institution to create a truly unique experience for their students, without any XR expertise.
2. Avantis Education
Another pioneer in the immersive learning landscape, Avantis Education the UK-based company, responsible for the “Eduverse”. This innovative solution provides schools with a Metaverse environment where students and teachers can interact through virtual classrooms. Students can access educational content in a secure and controlled environment, regardless of where they are.
Avantis launched the Eduverse as a cross-platform, web-based solution, so it works not just on common VR headsets, but also on tablets, phones, laptops, and computers. The base system is even free for educators, so there’s no limit on who can get involved. The platform supports fully remote and hybrid learning solutions, and there’s an Eduverse Expeditions add-on for taking students on virtual excursions too.
3. Prisms of Reality
Currently focused on mathematics, the Prisms of Reality platform is an e-learning environment with VR technology built-in. The company believes brains are wired to learn experientially, making VR one of the most powerful tools we have in education. Using VR environments, Prisms of Reality hopes to transform the way new generations are exposed to STEM.
Prisms of Reality leverages best-practice pedagogy with immersive tactile environments, to help students connect core concepts of Algebra and geometry. The virtual learning environments are customisable, and they provide teachers with real-time analytics and insights, to inform further strategic planning. The current topics covered by Prisms of Reality include Calculus, Geometry, Physical Sciences, and Physics.
The Gig immersive learning platform, created by GigXR, provides companies with access to a full library of holographic applications, specially focused on the healthcare industry. With immersive applications, GigXR hopes to eventually eliminate the need for expensive cadavers, as well as mannequins and simulated patients.
Already, GigXR has created a host of different learning modules for various use cases. There’s a “HoloPatient” module, which allows companies to train practitioners on how to interact with human patients. GigXR’s learning hub was also recently updated with the ANIMA RES solution, which makes it easy to explore larger-than-life holographic representations of human organs, like kidneys, hearts, and lungs.
ENGAGE is a metaverse platform, ideal for hosting large-scale events, group sessions, and learning experiences. With the comprehensive environment, companies and educators can design custom metaverse worlds, which offer cross-platform support, and exceptional scale. You can create your own simulations and immersive content, and use spatial recording tools to boost immersion.
ENGAGE is ISO certified and secure, with built-in tools for collaboration, whiteboarding, and presentations. There are even pre-built templates in the E NGAGE portfolio available for companies to access if they don’t want to build an environment from scratch. With live support, and endless flexibility, ENGAGE hopes to accelerate access to immersive learning experiences for everyone.
Frame is one of the better-known VR collaboration platforms available to date. A sister application to the well-known Virbela app, Frame empowers educators and companies to create unique learning experiences within their own metaverse-style environments. The Frame ecosystem is a WebX application, which means it can be accessed not just on VR headsets, but also on web browsers and other devices.
With Frame, creators can design their own educational environments from scratch, or use an existing template and start adding content. There are various fantastic features specially tuned to the education sector too. For instance, you can break students into small groups and let them experiment with different pieces of VR content. You can also use Frame to host amazing virtual events.
A leader in the educational metaverse space, VictoryXR provides schools and companies with access to classrooms, 3D VR objects, professional development services, and a comprehensive platform. The VictoryXR ecosystem allows students and teachers to interact in true spatial 3D. Individuals can move around classroom environments and learn as if they’re actually there, engaging in collaborative sessions and immersive discussions.
The VictoryXR technology also works on mobile phones and laptops, as well as VR headsets, so everyone can get involved, regardless of what kind of hardware they’re using. In 2021, VictoryXR even partnered with Meta Platforms on the creation of 10 digital university campuses, using digital twin technology.
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