This Tuesday, extended reality (XR) device administration service ManageXR partnered with immersive learning solution Prisms of Reality to scale virtual reality (VR)-based science, technology, engineering, and mathematics (STEM) education.
With help from the ManageXR onboarding service, Prisms is scaling its STEM learning platform to schools in 60 areas, distributing its solution across roughly 5,000 Pico and Meta Quest devices for selected institutions.
The alliance significantly streamlines the deployment and onboarding of Prisms’ STEM learning experiences. ManageXR allows young students to get hands-on VR learning with minimal setup barriers, an essential consideration for scaling immersive education tools, according to Anurupa Ganguly, Founder and CEO of Prisms Of Reality.
He also added,
“Education technologists need to understand that every minute lost to troubleshooting technical difficulties is a minute stolen from a student’s learning time. We take this responsibility very seriously at Prisms, and it was clear that ManageXR was the best MDM to ensure a seamless experience for our students and teachers”
Additionally, Prisms is utilising the ManageXR application and Device Setup tools to sustain various VR headsets and create a custom home environment for students to navigate their learning options.
ManageXR also includes tools to reduce troubleshooting times with its web console, streamlined onboarding processes with an application patching system, and a forum for device performance analytics. Prisms also use the ManageXR ecosystem to distribute application, firmware, and hardware updates.
More on ManageXR
In December 2021, ManageXR secured $4 million USD in a funding round to expand enterprise coverage leading into 2022.
Luke Wilson, Founder and CEO of ManageXR, explained at the time that his firm required funding to answer the demand for VR devices at a large scale – also saying that there is a “growing trend in companies delivering XR to their employees at a very large scale.”
The platform helps companies to deploy virtual, augmented, and mixed reality (AR/VR/MR) devices and software across a dispersed workforce.
The solution entered general availability in April last year, following a testing phase, readying the solution for businesses exploring industry 4.0, digital transformation and immersive tools in the wake of the hybrid working boom.