HaptX opened on Tuesday preorders of its Gloves G1, an enterprise-grade haptic device for $4,500 per pair – a decrease in cost compared to previous models. The firm plans to ship the G2 product in Q3 2023.
Jake Rubin, Founder and CEO of HaptX, believes that haptics are the cornerstone of next-generation human-machine interface (HMI) technologies. He noted that the immersive opportunities for business are endless thanks to HaptX Gloves G1 hardware.
Gloves G1 contains many new features, like improved ergonomics, multiple glove sizes, wireless mobility, improved haptic functionality, and multiplayer collaboration. Clients can leverage the G1 device for enterprises and industrial use cases such as training, remote guidance, and collaboration.
Creating Realistic and Responsive Haptics
The G1 device comes with a rich software development kit (SDK), enabling clients to integrate the HaptX brand of realistic feedback into custom immersive applications using Unreal Engine and Unity.
The HaptX SDK contains tools to control G1’s feedback and input while a user is within an immersive application. Developers can manage feedback for the simulation of microscale surface textures, robotics integration, and multiplayer functionalities.
HaptX-included multiplayer integration allows a dispersed workforce to operate in a shared immersive environment, collaborating using gestures and responsive feedback.
Joe Michaels, Chief Revenue Officer of HaptX, said,
“Too often, we see enterprise and industry leaders resort to using game controllers for interacting with business applications in the metaverse. Organizations developing their
metaverse strategy now have a solution for touch feedback so effective, their jobs can depend on it. With HaptX Gloves G1 priced this low, you don’t have to settle for controllers or hand-tracking”
The Gloves G1 device mimics the feeling of touch by physically displacing a user’s skin using microfluidic actuators to make a virtual object feel real.
Additionally, the device uses a lightweight Airpack, which generates compressed air and controls the flow to enable realistic haptic feedback. Workers can place the Airpack accessory on their back for a room-scale application or set the device on a table for a seated virtual reality (VR) experience.
The firm’s latest product comes just months after it raised $32 million to expand its product portfolio following client demand. Investors added that its solution was crucial to creating Web3 and Metaverse services.
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